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| "VirtuSphere - the Future of Virtual Reality?" |
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| "VirtuSphere could give virtual reality a much needed shot in the arm. Is this the best computing creation to come out of Russia since Tetris?" Find out here. |
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| VirtuSphere in the CEO Spotlight: "Technology that is the next best thing to the Holodeck from Star Trek" |
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| "Computer-related games and communications have left us stuck in our chairs gaining an extra couple of inches around the waste...but the next step in gaming could take that right off." Listen here. |
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| "VirtuSphere: less virtual, more reality" |
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| "VirtuSphere, founded in November, created a giant hollow ball that works like a spinning hamster wheel. Wearing a head-mounted display, a user can step inside the 8.5-foot-tall sphere and experience physical movements while the mind is in cyberspace. "The purpose is to enable natural motion," said Palladin. "You can walk and there is no limit." Read the full article |
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| "New Sphere of Virtual Reality" |
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| "VirtuSphere provides a mechanical basis for truly immersive virtual reality environments, permitting the user to move about in virtual space by simply walking." Read the full article. |
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“The Virtusphere is like a personal amusement park. Put on the headset and step inside the sphere, and you are projected right into your favorite computer game. All of your motions, including walking and running, are simulated in virtual reality. And if you look over your shoulder, you can "see" what is going on behind you in the game. In addition to game arcades, the virtual sphere can be used to train police and military personnel or to simulate situations for job training. ... The Latypovs have U.S. Patents for their virtual sphere and the motion capture system at its heart. The virtual studio is awaiting a patent. Their technology is "awesome," says Internet doyenne Esther Dyson.” “If Alexey Palladin wants to see into the future, all he has to do is go to his garage. He doesn't have a crystal ball, but rather a giant, plastic one. "This is the virtusphere – a device that will allow people to walk effortlessly in virtual reality," he said. It may look like a human hamster wheel, but Alexey and his company, VirtuSphere Inc., believe this device will add a whole new spin on virtual reality. "You can walk, you can run, you can crawl, you can jump, you can roll, you can do all kinds of things," said Alexey. How it works is relatively simple. "The virtusphere acts like a giant track ball. As it rolls, the coordinates are sent to the PC and as you walk the PC knows that and relays the information back to you showing you a different position," he explained.” “The invention already has drawn interest in Russia. The sphere helped Moscow’s 2012 Olympic bid committee offer the International Olympic Committee a virtual tour of possible Olympic venues and assess security issues. And Palladin sees a market in video games and even health clubs, where a run through New York’s Central Park could liven up a treadmill workout. VirtuSphere is jointly applying with the University of Washington’s Human Interface Technology lab for a grant from the Washington Technology Center to test the sphere’s potential as a tool for education, rehabilitative medicine, exercise and interactive gaming. But the biggest market could be the U.S. military, which is working on its own virtual reality projects for training and recruiting. Palladin said VirtuSphere is delivering a prototype globe to the Office of Naval Research’s U.S. Marines VIRTE program.” |
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| "VirtuSphere Inc., a startup company in Sammamish, has received a research and technology development grant from the Washington Technology Center at the University of Washington. ... The funds will be used to explore potential commercial applications for the company's proprietary virtual reality simulation technology. VirtuSphere will conduct its research by teaming with UW's Human Interface Technology Laboratory and virtual reality research scientist Suzanne Weghorst. |
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| "Sammamish-based VirtuSphere awarded grant from the Wash. Technology Center. ... The VirtuSphere and HIT Lab proposal was evaluated by the WTC's Advisory Committee - a group comprised of academic and business leaders from technology companies including Battelle, Boeing, Microvision, and Paccar - who forwarded their recommendations to the WTC's board of directors." Read the full story here. |
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| "The U.S. Office of Naval Research has ordered a VirtuSphere immersive locomotion system for its Virtual Technologies and Environments (VIRTE) program. The 8.5-foot sphere, produced by Redmond, Wash.-based VirtuSphere Inc., enables immersive, physical training in virtual settings “Unlike desktop simulations, the VirtuSphere allows the trainee to be physically challenged while gaining important skills. The design allows for easy transportation and set-up, enabling training simulation capabilities from the barracks to the battlefield,” said Alexey Palladin, chief executive officer of VirtuSphere. Trainees can walk, run, jump or roll inside the simulator." Read the article. |
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| "8.5-foot sphere enables immersive, physical training in virtual settings. "The VirtuSphere provides us with an innovative locomotion input device for virtual environment research," said Commander Dylan Schmorrow, program manager at the Office of Naval Research." |
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| "The Virtusphere, Immersive Virtual Reality" |
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| "I tried virtual reality a while back (yeah, like in 1996). It sucked. I’ll tell you why. Even though it was sort of cool being able to look around a virtual environment (yes, despite the subsequent neck ache you get from wearing a three ton helmet), it wasn’t as immersive as you’d like since you couldn’t actually “walk around”. All movement was done through the push of a button on your handheld control, which, obviously, isn’t quite as nice as being able to use your feet. That might change with the VirtuSphere." Read the full article. |
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| "For Your Living Room: A First Person Virtual Reality System!" |
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| "This machine has been the subject of fantasy for anyone that has played an FPS in their lifetime. The ability to actually interact physically with your environment is what keeps games from truly lending a sense of reality, but this will change that!" Read the full article. |
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"One of the great issues with immersive VR has always been allowing natural movement in enclosed spaces. The VirtuSphere looks a lot like a giant mouse ball, or hamster wheel. However, it is perfect for the task at hand - complete freedom in all six degrees." Read the full review. |
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| "A virtual adventure" |
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| "It is a way to interact with the game world without the barriers of the real world", Palladin explained... "The VirtuSphere combines the locomotion of a sphere with 3D sensors that monitor the body's movements," translating the two into a virtual world on the computer". |
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| © VirtuSphere, Inc. 1996-2006 All rights reserved. Contact e-mail: info@virtusphere.com |
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